New Trends In Instructional Technology

Cyberlearning Innovative Research Center (Center for Innovative Research in Cyberlearning-CIRCL) by a new statement, learning sciences and computer science has emerged and that six new trends in the areas of learning designs to develop and examine the three progressive method.

CIRCL, those who want to integrate the capabilities of emerging technology and science, technology, engineering and mathematics learning to improve science learning teaches a cyber-learning support projects in the area of fighting. The researchers, “Cyberlearning Community Report: the future of learning with technology Cyberlearning State and entitled” how to find out-of-the-art in the future in the article can be improved, the resulting designs (or types).

The report laid out six design:

Community mapping: The scale of a neighborhood, community or city to learn in the context of mobile, using geographic tool.

Meaningful structures: Students ‘ expressive power, STEM (Science, Technology, Engineering and Math) don’t represent their ideas and the resulting agreements as a creative literacy that focuses on sharing calculation.

Digital performance spaces: Simulates all area covering scientific cases immersive, participatory, social research.

Virtual peers and coaches: To establish a connection with a student and CLIENT to attempt to explain the concepts of verbal and non-verbal communication that uses them.

Remote scientific laboratories: Students will real scientific equipment remote control, authenticity and learn about science support.

Touch interface with cooperative learning: Desktop, tablet and mobile PC with multi-touch interface, collaborative learning in the expansion.

These designs to examine and set forth to develop advanced methods for:

Multimodal analysis: Audio, video, eyes, sensors and click-stream data to integrate multiple data stream.

Evaluation for analysis to inform Teachers and different types of experience: Throughout the game to increase the students ‘ learning to learn and measure when they use other online experiences.

User and community-centered design: Attractive, convenient and effective Learning tools to make more users and community members to be included in the design process.

Click on the link to read the full text of the original version of the report

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